That's because a session of Gloomhaven starts with you picking a scenario from one of 60-plus missions that unlock over time. Speaking of stakes, this is technically a legacy-style game - one where choices have permanent effects. Some fights feel like every card is a vital change to the stakes of the scenario. Indeed, Gloomhaven might just be the tightest action economy game I've ever played. This is an action economy game par excellence - one where how much you can get done is as important as what you can get done. What we're left with is a brain burning delight. I laughed at the unfortunate choices others had made, or the terrible fix I'd gotten myself in, just as much as I shouted in triumph when I claimed treasures or killed five monsters at once. Trust me when I say that this is one of the funniest, most enjoyable things in Gloomhaven.
That'll let you know much faster if you enjoy how Gloomhaven's unique, card-based combat plays out.Īnd friend, your fellow adventurers will cause just as much chaos as the monsters.
GLOOMHAVEN BEST CLASS FULL
Starting Classes In Gloomhaven: Class NameĪ very simple tanky class who has a minor specialization in movement.Ī high damage melee attacker who specializes in moving in and out of melee while gaining benefits from adjacent allies.Ī somewhat complex ranged area attacker with a unique stamina system that allows her to play losses more freely.Ī healing-based support who can play losses to make up for his shortcomings in terms of damage.Ī fairly complex melee attacker with a unique augment system who can use crowd control abilities to disable enemies.Ī jack of all trades with a focus on area damage and obstacle use.Ī complex support class who uses rifts to control large numbers of enemiesĪ light- and fire-base tank class who can use a specific card to let their shield cards output damage.Ī ranged attacker who uses their favorite hatchet to do massive damage, but must retrieve it thereafter.Ī melee attacker who destroys obstacles for various attacks.Īn element-based control mage who can force enemies to act or grant their allies actions or other benefits.Ī complex character who uses a system of tokens to move different speeds and use crowd control and deal damage on some rounds while be less effective on others.Ī tanky damage dealer who works with allies in special formation area attacks that require allies in order to work.Ī damage dealer who uses placed shadow tokens resulting from enemy deaths to do strong damage and movement effects.Ī summon-based character with non-loss summons that cost HP.Ī jack of all trades who manipulates persistent multi-use tracks on their loss cards to empower various abilities.Those interested in the game but who don't want to take the full plunge can check out Gloomhaven: Jaws of the Lion (opens in new tab), a simpler version with its own unique scenario book. In scenarios, classes are represented by figures, which are what the move and attack with, and what the enemies attack in order to deal you damage. When choosing cards, players may pick the newly gained card as one of the cards that compose their hand for that scenario hand size remains the same. As a class levels, you must select one of the two level up cards of the newly gained level, or pick an unselected card from a prior level. Retiring any character unlocks events, also listed on the character mat. Unlocking locked classes unlocks events listed on their character mat. At the start of the game, only that games' (and its expansions') Starting Classes are unlocked other classes must be unlocked by completing Personal Quests or accomplishing other objectives that unlock them.Ĭlasses each have unique hand sizes, health, perks, and cards.